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Making a Stealth Game Pt3

You know what everyone loves in stealth games? Things to avoid, and things to get, that’s what! So, what did I make in my Unreal testing room? A camera to avoid, and an objective item to get! Huzzah!

Specifically, the camera is just a collision area that kills you if you hit it, and respawns you. The objective object is a low-poly placeholder hourglass set it up with a billboard sprite, light system, and a variable to allow you to actually “get” something.

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