Making a Stealth Game Pt3
You know what everyone loves in stealth games? Things to avoid, and things to get, that’s what! So, what did I make in my Unreal testing room? A camera to avoid, and an objective item to get! Huzzah!
Specifically, the camera is just a collision area that kills you if you hit it, and respawns you. The objective object is a low-poly placeholder hourglass set it up with a billboard sprite, light system, and a variable to allow you to actually “get” something.